• About SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more over the last year. With 3.3.X Spartan UI Has started on a path to become completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI. Starting with SpartanUI 4.X.X SpartanUI will have a fully themeable system giving you multiple looks and styles. While this is partially in place and supported in the current 3.3.X Builds it is still in its infancy and as such I am holding it back so that i can have the system fully flushed out. We all hate buggy and rocky launches. As part of the new theme system you can even make your own styles and themes as separate add ons. The Core Spartan UI themes use Bartender4 to manage the bars, as other start to make their own themes I hope that I can come to support many other bar systems. As part of the move to being modular in design you can now disable the components you don't want to use and truly make it your UI. Modules:

    • Artwork (Bar layouts are managed by the Artwork Style you select)
    • Player Frames
    • Party Frames
    • Raid Frames
    • Spin Cam
    • Film Effects

    Required Addons

    • Bartender4

    *Curse Installer will auto download Bartender4* What's to come Well Spartan UI 3.x.x has had a good 2 year run it brought a whole new options system (Good bye 100+ slash commands!), revamped Party Frames, introduced Raid Frames, caught the player frames up from the days of Burning Crusade. Almost all of the code has been changed since the days of SUI 2.6 between the inclusion of the Ace3 Libraries, restructuring the database, rebuilding options, profiles (When they work, it will get better I promise). Possibly most importantly 3.x.x has laid the ground work to make SpartanUI completely modular so you can run and use only the parts you want. That brings me to the future of SpartanUI, With the last feature update for 3.x.x I have moved options out of the Blizzard UI and into their own window. The reason for this is simple I hate you all (kidding! With the changes to come in 4.x I wanted to get people used to /sui to get to the options again. As with the new Theme System there are going to be a ton of new options. With this work has already begun to get all of the not working or never fully utilized ones removed, finished, or more useful. All of the options will again me moving around (inside their respective tabs) On the topic of new options every theme will have its own set of options, and you can mix and match themes to your content this means the options UI needs to be VERY robust to on the fly changes and we need all the room we can get. So what is the end goal of 4.x and the style/theme system? To minimize the reason to use other addons of course! To give you as much choice and customization as possible. For example I don't want to give you a reason to use another unit frame add on there is no SUI cannot give you the same options. Why load 2 addons when all you need is 1?

  • Download SpartanUI

    Curse.com -or- Curse Client

    WoW Interface

     

    Required Downloads

    Bartender4

     

    Recommended Downloads

    Prat

  • Posts

    • Date: 2017-07-22 10:01:01
      ID: 1
      Error occured in: Global
      Count: 1
      Message: integer overflow attempting to store -1.#IND
      Debug:
         [C]: SetFormattedText()
         ...artanUI_Artwork\Themes\Classic\Module-StatusBars.lua:130:
            ...artanUI_Artwork\Themes\Classic\Module-StatusBars.lua:97
         ...artanUI_Artwork\Themes\Classic\Module-StatusBars.lua:273:
            ...artanUI_Artwork\Themes\Classic\Module-StatusBars.lua:273
      Locals:
      (*temporary) = SUI_StatusBar_RightText {
       0 = <userdata>
      }
      (*temporary) = "( %s / %s ) %d%%"
      (*temporary) = "0"
      (*temporary) = "0"
      (*temporary) = -1.#IND AddOns:
        Swatter, v7.0.5 (<%codename%>)
        ArkInventory, v30731
        ArkInventoryRules, v10003
        ArkInventoryRulesExample, v10000
        AtlasLoot, vv8.05.04
        AtlasLootBurningCrusade, vv8.05.04
        AtlasLootCataclysm, vv8.05.04
        AtlasLootClassic, vv8.05.04
        AtlasLootLegion, vv8.05.04
        AtlasLootMistsofPandaria, vv8.05.04
        AtlasLootWarlordsofDraenor, vv8.05.04
        AtlasLootWrathoftheLichKing, vv8.05.04
        AucAdvanced, v7.4.5714 (TasmanianThylacine)
        AucFilterBasic, v7.4.5714 (TasmanianThylacine)
        AucFilterOutlier, v7.4.5714.5459(7.4/embedded)
        AucMatchUndercut, v7.4.5714.5585(7.4/embedded)
        AucStatHistogram, v7.4.5714 (TasmanianThylacine)
        AucStatiLevel, v7.4.5714 (TasmanianThylacine)
        AucStatPurchased, v7.4.5714 (TasmanianThylacine)
        AucStatSales, v7.4.5714.5598(7.4/embedded)
        AucStatSimple, v7.4.5714 (TasmanianThylacine)
        AucStatStdDev, v7.4.5714 (TasmanianThylacine)
        AucStatWOWEcon, v7.4.5714.5613(7.4/embedded)
        AucUtilAHWindowControl, v7.4.5714.5575(7.4/embedded)
        AucUtilAppraiser, v7.4.5714.5704(7.4/embedded)
        AucUtilAskPrice, v7.4.5714.5599(7.4/embedded)
        AucUtilAutoMagic, v7.4.5714.5686(7.4/embedded)
        AucUtilCompactUI, v7.4.5714.5694(7.4/embedded)
        AucUtilEasyBuyout, v7.4.5714.5576(7.4/embedded)
        AucUtilFixAH, v7.4.5714 (TasmanianThylacine)
        AucUtilItemSuggest, v7.4.5714.5651(7.4/embedded)
        AucUtilPriceLevel, v7.4.5714.5633(7.4/embedded)
        AucUtilScanButton, v7.4.5714.5631(7.4/embedded)
        AucUtilScanFinish, v7.4.5714.5588(7.4/embedded)
        AucUtilScanProgress, v7.4.5714.4979(7.4/embedded)
        AucUtilScanStart, v7.4.5714.5347(7.4/embedded)
        AucUtilSearchUI, v7.4.5714.5710(7.4/embedded)
        AucUtilSimpleAuction, v7.4.5714.5705(7.4/embedded)
        AucUtilVendMarkup, v7.4.5714.4828(7.4/embedded)
        AutoGratzer, v2.0.2
        Babylonian, v5.1.DEV.332(/embedded)
        Bartender4, v4.7.9
        BeanCounter, v7.4.5714 (TasmanianThylacine)
        Carbonite, v7.2.5
        CarboniteQuests, v7.2.5
        Configator, v5.1.DEV.406(/embedded)
        DebugLib, v5.1.DEV.337(/embedded)
        Enchantrix, v7.4.5714 (TasmanianThylacine)
        EnchantrixBarker, v7.4.5714 (TasmanianThylacine)
        GarrisonCommanderBroker, v2.18.2 1.1.0
        Gatherer, v7.0.5
        Grail, v089
        GrailQuestsenUS, v22996
        GrailReputations, v007
        HandyNotes, vv1.4.14
        HandyNotesLegionRaresTreasures, v1.01b
        idTip, v7.0.5
        Informant, v7.4.5714 (TasmanianThylacine)
        LibExtraTip, v5.12.DEV.423(/embedded)
        Outfitter, v5.19
        Postal, vv3.5.8
        Scrap, v13.5
        ScrapMerchant, v13.5
        ScrapSpotlight, v13.5
        SilverDragon, vv4.0.2
        SilverDragonBurningCrusade, vv4.0.2
        SilverDragonCataclysm, vv4.0.2
        SilverDragonLegion, vv4.0.2
        SilverDragonMists, vv4.0.2
        SilverDragonVanilla, vv4.0.2
        SilverDragonWarlords, vv4.0.2
        SilverDragonWrath, vv4.0.2
        SlideBar, v7.0.5 (<%codename%>)
        SpartanUI, v4.4.0
        SpartanUIArtwork, v3.3.0
        SpartanUIFilmEffects, v3.1.4
        SpartanUIPartyFrames, v3.3.0
        SpartanUIPlayerFrames, v3.3.0
        SpartanUIRaidFrames, v3.3.0
        SpartanUISpinCam, v3.1.4
        SpartanUIStyleFel, v1.0.0
        SpartanUIStyleMinimal, v3.3.0
        SpartanUIStyleTransparent, v3.3.0
        Stubby, v7.4.5714 (TasmanianThylacine)
        TipHelper, v5.12.DEV.405(/embedded)
        Wholly, v063
        BlizRuntimeLib_enUS v7.2.5.70200 <none>
        (ck=c59)
      View full bug
    • 4.4.3 player frame resource display out of position or overlapped by player buffs. Now I am going to guess that the player resource count is supposed to be attached to the player name plate on the frame but is half on and half off to the point the player frame buff icons cover a potion of the resource count cutting off the top half of anything displayed there in this case its the poor number 3 and a tiny portion of the 3 purple dots. (as mentioned in another bug report the reported bug of the left hand side xp status bar glitch does not occur in classic mode)
      View full bug
    • Due to the bug posted about the left xp bar extending out the left side of the bar I decided to turn both xp bars off until they could be fixed and while I was able to turn the left one the normal default xp bar off I could not turn the right one or rep bar default off when I tried to set it to disabled the drop down just refused to change to disabled and would stay on the setting it was on last in short I could not turn it off. I did get it to change from rep to xp and and the other options but disabled was unselectable for that bar. I performed several /console reloadui commands both before and after trying to change the setting even tried it on another computer it just does not work.
      View full bug
    • 4.4.3 pet frame buffs in classic mode can't be turned off In classic mode the pet frame buffs are still there despite being disabled and after a /console reloadui in fact the rest of the controls still function regardless if you have them set to disabled I was still able to change there spacing and the like but could not turn them off. The pet frame controls are disabled in all other modes and so the pet frame buffs are working when you don't want to to be and don't work at all when you want them enabled. I even went as far as to disable the entire buff module under enabled modules>components. I must apologize for this but WTF....
      View full bug
    • Seems that with fel art selected the xp bar on the lower left hand side extends out of the bar if you have enough rested XP that extends into the next level. Does not seem to happen in classic mode and im not sure about the others. Screen shots lost after the drive they were on died but its noted with a large light blue square that extends out to the left side of the bar. I will attach a screen shot when I get enough rested xp again to do so.
      View full bug
  • Bugs