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    [Bug] Rogue Extra Combo Points bugged


    RealoFoxtrot
    • Version: Not Listed Pending Bug

    Edit: Version 4.4.5 as not listed

     

    So, Upon getting to lvl45 SUI is constantly bugging out upon generating Combo (as far as i can make out anyhow). This seems directly related to me taking Anticipation as a Subtly Rogue, as the Tallent seems to change the expected number of combo points

    The Errors are all related to classicons.lua, and always thrown a Nil error with lines in this block:

     

    local Update = function(self, event, unit, powerType)
    	if(not (unit == 'player' and powerType == ClassPowerType)
    		and not (unit == 'vehicle' and powerType == 'COMBO_POINTS')) then
    		return
    	end
    
    	local element = self.ClassIcons
    
    	--[[ :PreUpdate()
    
    	 Called before the element has been updated
    
    	 Arguments
    
    	 self  - The ClassIcons element
    	 event - The event, that the update is being triggered for
    	]]
    	if(element.PreUpdate) then
    		element:PreUpdate(event)
    	end
    
    	local cur, max, oldMax
    	if(event ~= 'ClassPowerDisable') then
    		if(unit == 'vehicle') then
    			-- XXX: UnitPower is bugged for vehicles, always returns 0 combo points
    			cur = GetComboPoints('vehicle', 'target')
    			max = MAX_COMBO_POINTS
    		else
    			cur = UnitPower('player', ClassPowerID)
    			max = UnitPowerMax('player', ClassPowerID)
    		end
    
    		for i = 1, max do
    			if(i <= cur) then
    				element[i]:Show()
    			else
    				element[i]:Hide()
    			end
    		end

     


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  • PENDING = This report is new and being looked into.

    FIXED = The issue has been fixed and will be available in the update.

    CLOSED = Topic better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

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