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    Camera distance


    GreyFox
    • Version: Alpha Fixed Bug Fixed in: r203 Priority: Normal

    After exit of the camera spin mode, the camera's distance get resetted. Anyway to save currently distance?

     

    Sor for my eng :)


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    Patch Data:

    +++ SpartanUI_SpinCam.lua    (working copy)
    @@ -50,11 +50,12 @@
         if (SpinCamRunning and action == nil) or (action=="stop") then
             MoveViewRightStop();
             SetCVar("cameraYawMoveSpeed",userCameraYawMoveSpeed);
            SpinCamRunning = nil;
    -        SetView(5);
    +        SetView(1);
         elseif action == "update" then
             SetCVar("cameraYawMoveSpeed", DBMod.SpinCam.speed);
         else
    +        SaveView(1)
             userCameraYawMoveSpeed = (GetCVar("cameraYawMoveSpeed"))
             SetCVar("cameraYawMoveSpeed", DBMod.SpinCam.speed);
             MoveViewRightStart();

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    Seems to be fixed, but another problem occure. The camera are stucked after exit of the AFK mode. Like the ctrl button is pressed.

    The command helped me to get camera working back /console cvar_default

    But it resets all the settings also...

    Edited by GreyFox

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    Seems to be fixed, but another problem occure. The camera are stucked after exit of the AFK mode. Like the ctrl button is pressed.

    The command helped me to get camera working back /console cvar_default

    But it resets all the settings also...

    Sorry I dont follow what you mean. Control wount un-AFK you you have to move or jump and in all my testing my camera returns to where it was.

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    Sorry I dont follow what you mean. Control wount un-AFK you you have to move or jump and in all my testing my camera returns to where it was.

    The camera does not reset the position after the spinmode. Example: Enter the spin mode then exit and turn the camera left or right and try to moving forward. You will see what i mean. If you still dont understand what i mean. I can make a video.

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    So if i zoom all the way out and put the camera directly above me, activate spin (/afk method), then I move my character it does reset to that distance and angle.

    IF i interrupt the return transition in the time it takes the camera to pan back yes it does not fully adjust back to the distance but that is due to when you turn the screen mid transition you override what the addon is trying to do. The only thing that could be done to avoid that is to increase the cameraYawMoveSpeed to an insanely high number and cause a "snap" back and not a transition. I will mess around with transition speed and see if i can reach a nice middle ground can be found and see if a slider for speed of return would work.

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