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      Legion Launch: Urgent issues   08/29/2016

      If you are here to post an urgent issue or have an issue that is impeding your play in legion please connect to the SpartanUI Chat server in your curse client. via the link below or you can search for SpartanUI. https://curse.com/invite/MWJBYnOhiUOoe2e47BTuVQ  

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  1. Last week
  2. [Bug]SpartanUI Vs. Blizzard UI

    Changed Status to Closed
  3. [Bug]SpartanUI Vs. Blizzard UI

    Install bartender
  4. SpartanUI Vs. Blizzard UI

    the Spartan UI is not replacing the original UI's action bars it is just going behind them. im not sure what to do. Version 4.4
  5. the Spartan UI is not replacing the original UI's action bars it is just going behind them. im not sure what to do. Version 4.4 View full bug
  6. Earlier
  7. Party Frame Buffs

    I play a priest. When I cast Power Word Shield on something, I noticed that the buff will be underneath the frame with all the others, but it will also go ontop of the party frame too in a much more prominent and easy to see position. As much as i've looked, I can't seem to find out how to add more buffs to that location. I would like to have both Power Word Shield and my Atonement buff in that location for each party member. Does anyone know how I would go about doing that?
  8. Edit: Version 4.4.5 as not listed So, Upon getting to lvl45 SUI is constantly bugging out upon generating Combo (as far as i can make out anyhow). This seems directly related to me taking Anticipation as a Subtly Rogue, as the Tallent seems to change the expected number of combo points The Errors are all related to classicons.lua, and always thrown a Nil error with lines in this block: local Update = function(self, event, unit, powerType) if(not (unit == 'player' and powerType == ClassPowerType) and not (unit == 'vehicle' and powerType == 'COMBO_POINTS')) then return end local element = self.ClassIcons --[[ :PreUpdate() Called before the element has been updated Arguments self - The ClassIcons element event - The event, that the update is being triggered for ]] if(element.PreUpdate) then element:PreUpdate(event) end local cur, max, oldMax if(event ~= 'ClassPowerDisable') then if(unit == 'vehicle') then -- XXX: UnitPower is bugged for vehicles, always returns 0 combo points cur = GetComboPoints('vehicle', 'target') max = MAX_COMBO_POINTS else cur = UnitPower('player', ClassPowerID) max = UnitPowerMax('player', ClassPowerID) end for i = 1, max do if(i <= cur) then element[i]:Show() else element[i]:Hide() end end
  9. Edit: Version 4.4.5 as not listed So, Upon getting to lvl45 SUI is constantly bugging out upon generating Combo (as far as i can make out anyhow). This seems directly related to me taking Anticipation as a Subtly Rogue, as the Tallent seems to change the expected number of combo points The Errors are all related to classicons.lua, and always thrown a Nil error with lines in this block: local Update = function(self, event, unit, powerType) if(not (unit == 'player' and powerType == ClassPowerType) and not (unit == 'vehicle' and powerType == 'COMBO_POINTS')) then return end local element = self.ClassIcons --[[ :PreUpdate() Called before the element has been updated Arguments self - The ClassIcons element event - The event, that the update is being triggered for ]] if(element.PreUpdate) then element:PreUpdate(event) end local cur, max, oldMax if(event ~= 'ClassPowerDisable') then if(unit == 'vehicle') then -- XXX: UnitPower is bugged for vehicles, always returns 0 combo points cur = GetComboPoints('vehicle', 'target') max = MAX_COMBO_POINTS else cur = UnitPower('player', ClassPowerID) max = UnitPowerMax('player', ClassPowerID) end for i = 1, max do if(i <= cur) then element[i]:Show() else element[i]:Hide() end end View full bug
  10. I've never noticed it anywhere else...but when I hearthstone in there. Message: integer overflow attempting to store -1.#IND Time: 12/23/17 18:01:47 Count: 1 Stack: integer overflow attempting to store -1.#IND [C]: ? [C]: in function `SetFormattedText' ...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:311: in function <...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:292> ...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:443: in function <...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:443> Locals:
  11. [Bug]Bug in text display

    If language is a problem, can autodetection simply be turned off ? I don't care if Spartan is displayed in english.
  12. [Bug]Bug in text display

    up please !
  13. [Bug]Errors in the Russian version

    I changed all languages that were there. All parts of the interface are translated normally. Only the selected part in the picture remains so. It looks like changing the font does not change the value of this line. Perhaps you should add a Cyrillic font to the addon that supports the Russian language. (http://allfont.net/russian/) (http://www.fontspace.com/category/cyrillic) As you can see in the screenshots. I put up the Arial font which changed all my interface to Russian but the error remained. Or write here how I can manually fix the problem with display and fonts?
  14. [Bug]Errors in the Russian version

    I changed all languages that were there. All parts of the interface are translated normally. Only the selected part in the picture remains so.
  15. [Bug]Bug in text display

    Thank you for the quick answer ! I went to settings (/sui) then General, Font Style & Size, and put Font Style as Normal, and Font Type as Arial Narrow (this font works in other addons like Recount) and did a /reload. The font has indeed been changed, but the "??" bug is still there...
  16. [Bug]Errors in the Russian version

    This has to do with the default font spartanUI uses does not support other languages well. go into the spartan ui settings /sui and change the font to something else.
  17. [Bug]Bug in text display

    This has to do with the default font spartanUI uses does not support other languages well. go into the spartan ui settings /sui and change the font to something else.
  18. Bug in text display

    Hello ! It's been a while that I'm getting a bug in every text displayed in Spartan UI, I've been trying to get it fixed by myself but can't get it done so I'm asking for help. It's kind of annoying because it's really hard to read quickly the text. So the bug is that instead of having some sort of "space" separating the thousands, millions, etc... It displays an inversed "??". For example, 547 will show 547. But 1547, instead of showing "1 547" will show "1??547". You can imagine how it looks when it comes to artifact power bar, with numbers in billions ("100??000??000??000" for example). I've attached a screenshot to show this on the XP bar on a reroll for example. When choosing to display the text as "Long", no problem at all (can't choose this style for status bars though, only for health and mana) but it's heavy numbers for health on a lvl110 tank. As "Dynamic", it works well only for numbers above 1M (for example, 10574 will display "10??574" instead of "10,57K" or "10K 574", I don't remember but I know it's ok, BUT 1500000 will appear as "1.5M" just as it should). "Long formatted" will have both problems (long numbers AND the "??" bug). Could you help me to fix this? Thank you very much SUI version : 4.4.5 (Last) Game version : 7.3.2 (Last)
  19. [Bug]Bug in text display

    Hello ! It's been a while that I'm getting a bug in every text displayed in Spartan UI, I've been trying to get it fixed by myself but can't get it done so I'm asking for help. It's kind of annoying because it's really hard to read quickly the text. So the bug is that instead of having some sort of "space" separating the thousands, millions, etc... It displays an inversed "??". For example, 547 will show 547. But 1547, instead of showing "1 547" will show "1??547". You can imagine how it looks when it comes to artifact power bar, with numbers in billions ("100??000??000??000" for example). I've attached a screenshot to show this on the XP bar on a reroll for example. When choosing to display the text as "Long", no problem at all (can't choose this style for status bars though, only for health and mana) but it's heavy numbers for health on a lvl110 tank. As "Dynamic", it works well only for numbers above 1M (for example, 10574 will display "10??574" instead of "10,57K" or "10K 574", I don't remember but I know it's ok, BUT 1500000 will appear as "1.5M" just as it should). "Long formatted" will have both problems (long numbers AND the "??" bug). Could you help me to fix this? Thank you very much SUI version : 4.4.5 (Last) Game version : 7.3.2 (Last) View full bug
  20. I've tracked down what's causing this error but don't know how to fix it. It's caused by tier 3 talent selection for Anticipation that add "5" combo points making it so you have ten combo points. If you chose another talent in that tree you don't get the error. This is what icy-veins.com says Deeper Stratagem is currently the best choice in all situations (even while using Denial of the Half-Giants). If you are a less seasoned player and struggle with Combo Point management, you should instead use Anticipation. *add comment* I hated the error every time i got or lost a combo point, so i switch to deeper stratagem.
  21. Hey. The English version contains an error. The text of abilities in the form ?????????? Which appear above the target. View full bug
  22. Errors in the Russian version

    Hey. The English version contains an error. The text of abilities in the form ?????????? Which appear above the target.
  23. Hi everyone there is a bug on the current version of the spartanUI (4.4.5) with french languages that replaces the ',' into '??' i'm posting it there cause it's nearly unreadable D:
  24. Hi everyone there is a bug on the current version of the spartanUI (4.4.5) with french languages that replaces the ',' into '??' i'm posting it there cause it's nearly unreadable D: View full bug
  25. [Bug]12 buttons stuck

    I have 3 buttons on bar 1 3 buttons on bar 2 and 6 on bar 5 that i cant place buttons onto without moving the whole bar. if i do that those buttons cant be clicked or moved. All other buttons work fine. Any possibility of what is causing this and/or a fix. View full bug
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