• Announcements

    • libidos

      Legion Launch: Urgent issues   08/29/2016

      If you are here to post an urgent issue or have an issue that is impeding your play in legion please connect to the SpartanUI Chat server in your curse client. via the link below or you can search for SpartanUI. https://curse.com/invite/MWJBYnOhiUOoe2e47BTuVQ  

All Activity

This stream auto-updates   

  1. Last week
  2. Battle For Azeroth...

    When 8.x hits ptr I will begin working on it.
  3. Battle For Azeroth...

    I have been using spartan since vanilla. I was just checking to make sure this will be usable in the next xpack. I am in Alpha if you need a tester.
  4. Message: Interface\AddOns\SpartanUI\components\Tooltips.lua:117: Usage: GetModule(name, silent): 'name' - Cannot find module 'Style_Classic'. Time: 04/21/18 18:07:42 Count: 61 Stack: Interface\AddOns\SpartanUI\components\Tooltips.lua:117: Usage: GetModule(name, silent): 'name' - Cannot find module 'Style_Classic'. ...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:317: in function <...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:300> [C]: ? [C]: ? ...ce\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:243: in function `GetModule' Interface\AddOns\SpartanUI\components\Tooltips.lua:117: in function <Interface\AddOns\SpartanUI\components\Tooltips.lua:106> [C]: in function `GameTooltip_SetDefaultAnchor' [string "*:OnTooltipSetDefaultAnchor"]:1: in function <[string "*:OnTooltipSetDefaultAnchor"]:1> Locals: errMsg = "Interface\AddOns\SpartanUI\components\Tooltips.lua:117: Usage: GetModule(name, silent): 'name' - Cannot find module 'Style_Classic'." isTSMError = false tsmErrMsg = nil AceGUI = <table> { objPools = <table> { } RegisterAsContainer = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:522 RegisterWidgetType = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:560 WidgetBase = <table> { } RegisterAsWidget = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:538 counts = <table> { } LayoutRegistry = <table> { } GetLayout = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:584 GetWidgetVersion = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:614 Create = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:173 GetWidgetCount = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:608 GetNextWidgetNum = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:597 WidgetRegistry = <table> { } WidgetVersions = <table> { } RegisterLayout = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:574 Release = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:207 ClearFocus = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:258 WidgetContainerBase = <table> { } SetFocus = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:248 } TSM = <table> { Operations = <table> { } SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:398 _author = "Sapu94" DeleteCustomPriceSource = <function> defined @Interface\AddOns\TradeSkillMaster\CoreAPI\Prices.lua:56 EnableModule = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:363 modules = <table> { } baseName = "TradeSkillMaster" IterateEmbeds = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:473 CreateGroupTree = <function> defined @Interface\AddOns\TradeSkillMaster\GUI\TSMFrames\GroupTree.lua:291 SecureHookScript = <function> defined @Interface\AddOns\TradeSkillMaster\Libs\AceHook-3.0\AceHook-3.0.lua:410 GetAuctionPlayer = <function> defined @Interface\AddOns\TradeSkillMaster\GUI\AuctionFrame.lua:45 RawHookScript = <function> defined @Interface\AddOns\TradeSkillMaster\Libs\AceHook-3.0\AceHook-3.0.lua:395 _desc = "Core addon for the TradeSkillMaster suite. Does nothing without modules installed." Printf = <function> defined @Interface\AddOns\TradeSkillMaster\CoreAPI\Modules.lua:147 SetDefaultModulePrototype = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:440 NO_SOUND_KEY = "TSM_NO_SOUND" LDBIcon = <table> { } defaultModuleState = true IsEnabled = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:482 LOG_INFO = <function> defined @Interface\AddOns\TradeS I am using TSM + Loot Appraiser too, and it seems there is an issue with it. View full bug
  5. Message: Interface\AddOns\SpartanUI\components\Tooltips.lua:117: Usage: GetModule(name, silent): 'name' - Cannot find module 'Style_Classic'. Time: 04/21/18 18:07:42 Count: 61 Stack: Interface\AddOns\SpartanUI\components\Tooltips.lua:117: Usage: GetModule(name, silent): 'name' - Cannot find module 'Style_Classic'. ...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:317: in function <...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:300> [C]: ? [C]: ? ...ce\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:243: in function `GetModule' Interface\AddOns\SpartanUI\components\Tooltips.lua:117: in function <Interface\AddOns\SpartanUI\components\Tooltips.lua:106> [C]: in function `GameTooltip_SetDefaultAnchor' [string "*:OnTooltipSetDefaultAnchor"]:1: in function <[string "*:OnTooltipSetDefaultAnchor"]:1> Locals: errMsg = "Interface\AddOns\SpartanUI\components\Tooltips.lua:117: Usage: GetModule(name, silent): 'name' - Cannot find module 'Style_Classic'." isTSMError = false tsmErrMsg = nil AceGUI = <table> { objPools = <table> { } RegisterAsContainer = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:522 RegisterWidgetType = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:560 WidgetBase = <table> { } RegisterAsWidget = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:538 counts = <table> { } LayoutRegistry = <table> { } GetLayout = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:584 GetWidgetVersion = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:614 Create = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:173 GetWidgetCount = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:608 GetNextWidgetNum = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:597 WidgetRegistry = <table> { } WidgetVersions = <table> { } RegisterLayout = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:574 Release = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:207 ClearFocus = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:258 WidgetContainerBase = <table> { } SetFocus = <function> defined @Interface\AddOns\DugisGuideViewerZ\Libs\AceGUI-3.0\AceGUI-3.0.lua:248 } TSM = <table> { Operations = <table> { } SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:398 _author = "Sapu94" DeleteCustomPriceSource = <function> defined @Interface\AddOns\TradeSkillMaster\CoreAPI\Prices.lua:56 EnableModule = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:363 modules = <table> { } baseName = "TradeSkillMaster" IterateEmbeds = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:473 CreateGroupTree = <function> defined @Interface\AddOns\TradeSkillMaster\GUI\TSMFrames\GroupTree.lua:291 SecureHookScript = <function> defined @Interface\AddOns\TradeSkillMaster\Libs\AceHook-3.0\AceHook-3.0.lua:410 GetAuctionPlayer = <function> defined @Interface\AddOns\TradeSkillMaster\GUI\AuctionFrame.lua:45 RawHookScript = <function> defined @Interface\AddOns\TradeSkillMaster\Libs\AceHook-3.0\AceHook-3.0.lua:395 _desc = "Core addon for the TradeSkillMaster suite. Does nothing without modules installed." Printf = <function> defined @Interface\AddOns\TradeSkillMaster\CoreAPI\Modules.lua:147 SetDefaultModulePrototype = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:440 NO_SOUND_KEY = "TSM_NO_SOUND" LDBIcon = <table> { } defaultModuleState = true IsEnabled = <function> defined @Interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:482 LOG_INFO = <function> defined @Interface\AddOns\TradeS I am using TSM + Loot Appraiser too, and it seems there is an issue with it.
  6. Earlier
  7. Autoselling profession tools??

    Why would that even be possible? STOP! THINK!
  8. LUA errors from Bartender4 leave Spartan unusable

    I keep getting numerous errors from Bartender4 which leaves Spartan unable to create action bars and the old action bars hover over the rest of the UI. I've searched but not found a more recent version of Bartender4. What am I missing?
  9. suimove

    When I love in my frames are back to where they start. I do /suimove and move the frame then /suimove to set it. It works perfect till i loge out then back in. Then it is back where it was. Takes like a minute to set everything back up which isn't a problem... just annoying. Any help? Thanks!
  10. Lots of Lua Errors

    Thanks for the reply. I have bartender4 setup and running. These errors only started happening a few days ago after months of smooth sailing.
  11. Lots of Lua Errors

    I think I had this similar error. I didn't realize Bartender4 was required, and I had it disabled. After re-enabling it, I didn't get the errors anymore. Hope this helps :)
  12. Lots of Lua Errors

    Message: ...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:109: attempt to index field '?' (a nil value) Time: 03/26/18 21:04:08 Count: 1 Stack: ...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:109: attempt to index field '?' (a nil value) [C]: ? ...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:109: in function <...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:73> (tail call): ? ...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:193: in function <...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:185> ...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:168: in function <...ce\AddOns\SpartanUI\libs\oUF\elements\classicons.lua:147> (tail call): ? Interface\AddOns\SpartanUI\libs\oUF\ouf.lua:163: in function <Interface\AddOns\SpartanUI\libs\oUF\ouf.lua:154> (tail call): ? Locals: Copy of one of the errors i've been getting. I get occasional pop ups asking me to disable my addons because of the amount of errors. Does anyone have a fix?
  13. sui error

    Message: [ADDON_ACTION_BLOCKED] AddOn 'SpartanUI' tried to call the protected function 'SUI_FramesAnchor:SetParent()'. Time: 03/14/18 16:17:40 Count: 1 Stack: [ADDON_ACTION_BLOCKED] AddOn 'SpartanUI' tried to call the protected function 'SUI_FramesAnchor:SetParent()'. ...face\AddOns\Decursive\Libs\BugGrabber\BugGrabber.lua:573: in function <...face\AddOns\Decursive\Libs\BugGrabber\BugGrabber.lua:573> [C]: in function `SetParent' ...s\SpartanUI_PlayerFrames\scripts\Unit-FrameSpawn.lua:39: in function <...s\SpartanUI_PlayerFrames\scripts\Unit-FrameSpawn.lua:37> [C]: ? [C]: ? [C]: in function `Show' Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95> Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119> Locals: <none>
  14. [Bug]sui error

    Message: [ADDON_ACTION_BLOCKED] AddOn 'SpartanUI' tried to call the protected function 'SUI_FramesAnchor:SetParent()'. Time: 03/14/18 16:17:40 Count: 1 Stack: [ADDON_ACTION_BLOCKED] AddOn 'SpartanUI' tried to call the protected function 'SUI_FramesAnchor:SetParent()'. ...face\AddOns\Decursive\Libs\BugGrabber\BugGrabber.lua:573: in function <...face\AddOns\Decursive\Libs\BugGrabber\BugGrabber.lua:573> [C]: in function `SetParent' ...s\SpartanUI_PlayerFrames\scripts\Unit-FrameSpawn.lua:39: in function <...s\SpartanUI_PlayerFrames\scripts\Unit-FrameSpawn.lua:37> [C]: ? [C]: ? [C]: in function `Show' Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95> Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119> Locals: <none> View full bug
  15. No Mouse

    Bartender is causing my mouse to stop working on 1 toon (my other 11 toons work fine). Really odd problem. Have uninstalled, reinstalled. Nothing seems to work... any suggestions welcome! FIXED
  16. Hello! I have absolutely been loving my transition over to Spartan UI. However, the rectangle mini-map appears everytime that I attempt a pet battle and it covers what the weather of the battle is, which is extremely valuable to know. Also, I was wondering if there was anyway to swap the positions of actionbars 1 and 2 without me making them look awful? As it is now my pet battle keybinds are not what they used to be, but I do not wish to change what my combat bars currently look like. Thank you! P.S. I am currently using version 4.4.5
  17. [Bug]bartender issue

    I have done some more fiddling, and fixed the issue by resetting the action bars under the general settings/ bartender 4. However, I am now slowly going insane as I cannot remember or figure out how to disable the pop up animations for the bag/pet bars. any help on that would be appreciated. thank you
  18. [Bug]bartender issue

    have an issue where bartender bars/buttomns are actually not lining up with the Spartan UI, first occurred when I rolled a new allied race (nightborn) so I removed the LUA for Spartan and bartender and re-installed new from curse with latest versions of both, but now the issue has spread to all my characters on the fresh install. any suggestion. Spartan ui 4.4 bartender 4.7.10 View full bug
  19. bartender issue

    have an issue where bartender bars/buttomns are actually not lining up with the Spartan UI, first occurred when I rolled a new allied race (nightborn) so I removed the LUA for Spartan and bartender and re-installed new from curse with latest versions of both, but now the issue has spread to all my characters on the fresh install. any suggestion. Spartan ui 4.4 bartender 4.7.10
  20. [Bug]SpartanUI Vs. Blizzard UI

    Changed Status to Closed
  21. [Bug]SpartanUI Vs. Blizzard UI

    Install bartender
  22. SpartanUI Vs. Blizzard UI

    the Spartan UI is not replacing the original UI's action bars it is just going behind them. im not sure what to do. Version 4.4
  23. the Spartan UI is not replacing the original UI's action bars it is just going behind them. im not sure what to do. Version 4.4 View full bug
  24. Party Frame Buffs

    I play a priest. When I cast Power Word Shield on something, I noticed that the buff will be underneath the frame with all the others, but it will also go ontop of the party frame too in a much more prominent and easy to see position. As much as i've looked, I can't seem to find out how to add more buffs to that location. I would like to have both Power Word Shield and my Atonement buff in that location for each party member. Does anyone know how I would go about doing that?
  25. Edit: Version 4.4.5 as not listed So, Upon getting to lvl45 SUI is constantly bugging out upon generating Combo (as far as i can make out anyhow). This seems directly related to me taking Anticipation as a Subtly Rogue, as the Tallent seems to change the expected number of combo points The Errors are all related to classicons.lua, and always thrown a Nil error with lines in this block: local Update = function(self, event, unit, powerType) if(not (unit == 'player' and powerType == ClassPowerType) and not (unit == 'vehicle' and powerType == 'COMBO_POINTS')) then return end local element = self.ClassIcons --[[ :PreUpdate() Called before the element has been updated Arguments self - The ClassIcons element event - The event, that the update is being triggered for ]] if(element.PreUpdate) then element:PreUpdate(event) end local cur, max, oldMax if(event ~= 'ClassPowerDisable') then if(unit == 'vehicle') then -- XXX: UnitPower is bugged for vehicles, always returns 0 combo points cur = GetComboPoints('vehicle', 'target') max = MAX_COMBO_POINTS else cur = UnitPower('player', ClassPowerID) max = UnitPowerMax('player', ClassPowerID) end for i = 1, max do if(i <= cur) then element[i]:Show() else element[i]:Hide() end end View full bug
  26. Edit: Version 4.4.5 as not listed So, Upon getting to lvl45 SUI is constantly bugging out upon generating Combo (as far as i can make out anyhow). This seems directly related to me taking Anticipation as a Subtly Rogue, as the Tallent seems to change the expected number of combo points The Errors are all related to classicons.lua, and always thrown a Nil error with lines in this block: local Update = function(self, event, unit, powerType) if(not (unit == 'player' and powerType == ClassPowerType) and not (unit == 'vehicle' and powerType == 'COMBO_POINTS')) then return end local element = self.ClassIcons --[[ :PreUpdate() Called before the element has been updated Arguments self - The ClassIcons element event - The event, that the update is being triggered for ]] if(element.PreUpdate) then element:PreUpdate(event) end local cur, max, oldMax if(event ~= 'ClassPowerDisable') then if(unit == 'vehicle') then -- XXX: UnitPower is bugged for vehicles, always returns 0 combo points cur = GetComboPoints('vehicle', 'target') max = MAX_COMBO_POINTS else cur = UnitPower('player', ClassPowerID) max = UnitPowerMax('player', ClassPowerID) end for i = 1, max do if(i <= cur) then element[i]:Show() else element[i]:Hide() end end
  27. I've never noticed it anywhere else...but when I hearthstone in there. Message: integer overflow attempting to store -1.#IND Time: 12/23/17 18:01:47 Count: 1 Stack: integer overflow attempting to store -1.#IND [C]: ? [C]: in function `SetFormattedText' ...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:311: in function <...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:292> ...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:443: in function <...erface\AddOns\SpartanUI_Style_Fel\Module-Artwork.lua:443> Locals:
  28. Load more activity