• Announcements

    • libidos

      Legion Launch: Urgent issues   08/29/2016

      If you are here to post an urgent issue or have an issue that is impeding your play in legion please connect to the SpartanUI Chat server in your curse client. via the link below or you can search for SpartanUI. https://curse.com/invite/MWJBYnOhiUOoe2e47BTuVQ  

RealoFoxtrot

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About RealoFoxtrot

  • Rank
    Newbie
  1. Edit: Version 4.4.5 as not listed So, Upon getting to lvl45 SUI is constantly bugging out upon generating Combo (as far as i can make out anyhow). This seems directly related to me taking Anticipation as a Subtly Rogue, as the Tallent seems to change the expected number of combo points The Errors are all related to classicons.lua, and always thrown a Nil error with lines in this block: local Update = function(self, event, unit, powerType) if(not (unit == 'player' and powerType == ClassPowerType) and not (unit == 'vehicle' and powerType == 'COMBO_POINTS')) then return end local element = self.ClassIcons --[[ :PreUpdate() Called before the element has been updated Arguments self - The ClassIcons element event - The event, that the update is being triggered for ]] if(element.PreUpdate) then element:PreUpdate(event) end local cur, max, oldMax if(event ~= 'ClassPowerDisable') then if(unit == 'vehicle') then -- XXX: UnitPower is bugged for vehicles, always returns 0 combo points cur = GetComboPoints('vehicle', 'target') max = MAX_COMBO_POINTS else cur = UnitPower('player', ClassPowerID) max = UnitPowerMax('player', ClassPowerID) end for i = 1, max do if(i <= cur) then element[i]:Show() else element[i]:Hide() end end
  2. Edit: Version 4.4.5 as not listed So, Upon getting to lvl45 SUI is constantly bugging out upon generating Combo (as far as i can make out anyhow). This seems directly related to me taking Anticipation as a Subtly Rogue, as the Tallent seems to change the expected number of combo points The Errors are all related to classicons.lua, and always thrown a Nil error with lines in this block: local Update = function(self, event, unit, powerType) if(not (unit == 'player' and powerType == ClassPowerType) and not (unit == 'vehicle' and powerType == 'COMBO_POINTS')) then return end local element = self.ClassIcons --[[ :PreUpdate() Called before the element has been updated Arguments self - The ClassIcons element event - The event, that the update is being triggered for ]] if(element.PreUpdate) then element:PreUpdate(event) end local cur, max, oldMax if(event ~= 'ClassPowerDisable') then if(unit == 'vehicle') then -- XXX: UnitPower is bugged for vehicles, always returns 0 combo points cur = GetComboPoints('vehicle', 'target') max = MAX_COMBO_POINTS else cur = UnitPower('player', ClassPowerID) max = UnitPowerMax('player', ClassPowerID) end for i = 1, max do if(i <= cur) then element[i]:Show() else element[i]:Hide() end end View full bug